Been Playing With Multi Axes Concepts

Dabbled with multi axes turning quite a while back and, while it was interesting, it was a hit or miss things. Sometimes I'd get a piece that was interesting - but usually the results were so-so or just plane ugly. Trying to evolve a multi axes piece appeared to me to be impossible, with what II'd figured out about the process at the time. I tried making connections between Cause & Effect - with limited success. I kept thinking I HAD TO turn to full ROUND on each axis - round cross sections.

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After a while I found something else to try - and dropped multi axes turning.

Then Barbara Dill started writing articles on her structured approach to multi axes turning and provided some key AH HA! insights

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To see her paper on her structured approach to multi axes "between centers" turning, go here and download the PDF file, print it up and go through it. It's here:
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Recently, as a result of a collaboration of Barbara Dill, Peter Rand (who's doing some very artistic multi axes pieces) and I, I started playing with Google's SketchUp to create virtual 3D models of two axes fundamentals. In the process,put together some web pages on multi axes concepts and have startedto develop a way to DESIGN two axes pieces in SketchUp. That stuff is here:
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Comments, suggestions for improving this info, etc. are welcomed. charlie b

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Reply to
charlie b
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Thanks, Charlie, that is most interesting! I've some overdried cherry limbs which are getting in the way. Look out limbs!

Old Chief Lynn

Reply to
coffelt2

You might want to start with some 3/4 x 3/4 or 1 x 1 stock. Easier to keep track of your centers and less risky. Making contact with the bevel and THEN coming up to the cutting edge will save you some nasty catches - not dangerous but disconcerting.

Multi axes turning hasn't been explored much so there's plenty of space for exploration.

Reply to
charlie b

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