Edit Mode
In the Edit Mode, you can edit and combine designs to create your original embroidery. Press the Embroidery Mode key and Edit key to open the Edit Mode window.
Pattern Selection Windows in the Edit Mode
You can open the Built-in designs, Monogram, PC Design Card designs and Memory Card designs windows in the Edit Mode.

Ready to Sew 2 Auto 8 min 3 Colors P Size 75x75mm A(F):126x110mm 1 Orchid Pink 240 2 Sunflower 239 3 Green Dust 264 Jog ST A~Z Edit

The background color of each window changes to green to indicate that you are in the Edit Mode.
To import design patterns into the Edit Mode window, select the desired pattern in the pattern selection window. The screen will return to the Edit Mode window with the selected pattern displayed on the Edit screen.
B:140x200mm Size Copy Color OK Cancel A ~ Z Edit
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Selecting a pattern on the edit screen
The green frame surrounds the pattern when it is selected. To select another pattern, press on the image of the desired pattern on the Edit screen.
You can edit the selected pattern on the Edit screen to move, rotate, resize, flip etc.
Moving a selected design
To move the embroidery pattern on the Edit screen, press and drag the pattern to a desired location with your fingertip.
! CAUTION:
- Do not drag the pattern on the screen with a sharp pointed object.
You can move the selected pattern also by pressing Layout keys.
Press the Layout keys to move the pattern to the desired position on the Edit screen.
The carriage will not move when you are pressing the Layout keys since pattern position will move relatively to the hoop, not to the machine.
1 Layout Keys
NOTES:
- The appearance of the Layout keys is the same as the Jog keys but their function is different.
- Use the Jog keys to move the carriage (see page 132).
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Cancel key
When you press the [Cancel] key, any changes that have been made to the selected pattern will be cancelled.
2 Cancel Key
NOTE:
- When there is more than one pattern on the Edit screen, any changes to the pattern cannot be cancelled after another pattern has been selected.
Selecting the hoop size
In the Edit window, you need to select the appropriate size of the embroidery hoop by pressing the [icon] key.
There are three hoop size selections:
- Standard Hoop A, 12.6 cm (5") by 11cm (4 3/8")
- Big Hoop B, 20 cm (8") by 14 cm (5 1/2")
- Free-arm Hoop C, 5 cm (2") by 5 cm (2")
3 Hoop Selection Key
NOTES:
- It is always necessary to select the correct hoop size after you open the Edit Screen.
- Free-arm Hoop C is sold separately.
- Whenever the Edit screen opens, Big Hoop B is the initial hoop setting.
4 The layout boundary for Standard Hoop A
- The red frame indicates the edit boundary. When you layout the patterns, make sure the patterns will fit inside the red frame.
5 The layout boundary for Free Arm Hoop C
- The red frame indicates the edit boundary. When you layout the patterns, make sure the patterns will fit inside the red frame.
CAUTION:
- Make sure to use the specified hoop, otherwise the needle will hit the embroidery hoop.
- When the correct embroidery hoop is not chosen, the design exceeds the edit boundary and you cannot embroider the design.
- For big patterns, choose the Big Hoop B.
Resizing a selected pattern
Normal mode:
By pressing the Size key, you may enlarge and reduce the size of the embroidery pattern in three sizes (large, medium and small).
Each time you press the Size key r , the size will change to large, small or medium in order. The default setting is medium.
Professional mode:
When you press the Size key, the Size Adjusting window will appear.
You may change the size of the embroidery patterns from 80% to 120% of the original pattern size. The size will change 5% each time you press the + or - keys.
4 Size Key
Press the + key t to enlarge the size of the pattern.
Press the - key to reduce the size of the pattern.
When you press the OK key, the embroidery pattern at the new size will appear on the Edit screen.
When you press the Cancel key, the embroidery pattern size will not change and the Edit screen will reappear.
5 Plus Key 6 Minus Key 7 OK Key 8 Cancel Key

CAUTION:
- After you have reduced the pattern size to 80%, do not reduce the same pattern again. The stitch density of the reduced design will become too dense and may cause the needle or thread to break.


Duplicating a selected design
Select the design you wish to duplicate.
Press the Copy key and the selected design will be duplicated.
1 Copy Key
NOTE:
- If you press the Copy key when the pattern is located in the center, the duplicated pattern will completely overlap the original. Move the duplicated pattern to separate it from the original.
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Flipping a selected design
When you press the [icon] [icon] keys, you may embroider a mirror image of the pattern.
Mirror Image Keys
Press the [icon] key to flip patterns from left to right.

Press the [icon] key to flip from top to bottom.


Rotating a selected design
Normal mode: Each time you press the key, the embroidery pattern will rotate 90° clockwise.
1 Rotation Key
Professional mode: Press the key, and the Rotation window will appear.
Press the key to change the direction of rotation.
The key functions are as follows: Each time you press the key, the embroidery pattern will rotate 45°. Each time you press the key, the embroidery pattern will rotate 1°. When you press the OK key, the embroidery pattern at the new angle will appear on the Edit screen. When you press the Cancel key, the angle will not change and the screen will return to the Edit screen.
2 Rotate 45° Key 3 Rotate 1° Key 4 OK Key 5 Cancel Key
NOTE: • Both and keys may be used in conjunction with each other to quickly set the angle of rotation.
Delete Key When you press the key, the selected pattern will be deleted.
7 Delete Key
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Changing the fabric and thread colors
You can change the background color of the Edit screen to simulate the fabric color that you are intending to use. The thread color of each part of the selected pattern can also be changed to your preference.
Fabric color change
Press the Color key to open the color change window.
1 Color Key Select the desired color with the keys and the desired color tone with the keys.
2 Horizontal Arrow Keys 3 Vertical Arrow Keys
Press the OK key to register the new color setting, and the color change window will close.
If you do not want to change the colors, press the Cancel key to return to the Edit Mode window.
4 OK Key 5 Cancel Key
You can switch to the thread color change window by pressing the key.
6 Fabric/Thread Color Key

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Thread Color

Thread color change
In this window you are able to change the assigned thread color of the selected part of the pattern.
Select the pattern and press the Color key to open the thread color change window.
Select the part you wish to change thread color by pressing the Color/Part key.
1 Color/Part Key
Select the desired color with the \leftarrow \rightarrow keys and the desired color tone with the \uparrow \downarrow keys.
2 Horizontal Arrow Keys
3 Vertical Arrow Keys
Press the OK key to register the new color setting, and the color change window will close.
If you do not want to change the colors, press the Cancel key to return to the Edit Mode window.
4 OK Key
5 Cancel Key
A Big Arrow key will be displayed next to a Color/Part key when there are more design parts to be displayed. Press it to view the other embroidery design parts.
6 Big Arrow Key

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Example 1: Pattern Combination for Big Hoop B

Press the Edit key. Select Built-in Pattern 5.

Press the Size key to reduce the pattern size.
Press the Layout keys to move the pattern down and to the left.
Press the Built-in Design key to return to the Pattern Selection Window and select Built-in Pattern 5 again.
Press the [icon: layout key] key.
Press the Layout keys to move the pattern to the bottom right.

Select Pattern 5 again.
Press the [icon: layout key] key.
Press the Layout keys to move the pattern to the top left of the screen.
Select Pattern 5 again.
Press the [icon: layout key] key and then the [icon: layout key] key.
Press the Layout keys to move the pattern to the top right of the screen.
Press the OK key.

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The patterns in the Edit screen are combined and will be shown in the preview window as one design.
The Color/Part key of the combined design will also be shown.

Press the Start/Stop Button to start embroidering.
Sewing results The embroidery stitch pattern is sewn as shown against the centerlines on the fabric.
NOTE:
- The Starting Point of the combined or edited design is always in the center of the hoop.
1 Starting Point

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Example 2: Border Designs Using the Template Patterns
NOTE: • Patterns 25, 26, 27 and 28 are used as the template for border designs.
Select Built-in Pattern 25.
Press the Edit key.
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Built-in:Designs Folder
Hoop Size A(F):126x110mm
1 2 3 4
5 6 7 8
9 10 11 12
13 14
A~Z Edit
Open the built-in design window and select Pattern 1.
B:140x200mm
Size Copy
Color OK Cancel
A ~ Z Edit
The screen returns to the Edit Mode window and Pattern 1 will be displayed on the Edit screen.
With the Layout keys, move Pattern 1 on to the outline of Pattern 25.
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Press the copy key to duplicate the pattern and lay it along the outline of Pattern 25.
Repeat the above step to form a heart-shape with a series of Pattern 1.
Press the OK key.
NOTE:
- When combining the monogram with any pattern that has a black section at the beginning or end of the pattern, the monogram will be a part of the black section since the default color for monogram is black. If you wish to sew the monogram in other color, press the Color key to change the color of monogram so the machine will stop between the pattern and monogram.
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The patterns in the Edit screen are combined and will be shown in the preview window as one design.
The Color/Part key of the new combined design will also be shown.
Skip the first part (Pattern 25) to sew the border design only.

Sewing results
The embroidery stitch pattern is sewn as shown against the centerlines on the fabric.
NOTE:
- The Starting Point of the combined or edited design is always in the center of the hoop.
1 Starting Point

Saving and Opening a File
Saving a file
The original design created in the Editing Mode can be saved as a file in the Built-in Memory or ATA PC card. There are 3 folders in the built-in memory and 12 folders in the ATA PC card for saving the files.
NOTES:
- Up to 100 files can be saved in each folder, but total number of the files is limited by the available memory size.
- The memory size of free space is displayed on the screen.
- When you press the [icon] key, the folder list will be displayed on the screen.
- Press the icon of the desired folder to select it and the Save File box will open. The file name will automatically assigned starting from M_001 ........ in order.
- Press the [OK] key and the file will be saved in the selected folder.
- To return to the previous screen, press the return [icon] key.
Changing the folder name
- To change the folder name, press the [Save Name] key and "Name" will turn red ( [Save Name] ). Press the icon of the desired folder and the keyboard window will open.
- Enter the folder name and press the [OK] key.
Assigning a file name
You can assign the particular name to the file.
- Press the [File Name] key to open the keyboard window.
- Enter the file name and press the [OK] key. The file will be saved with the new name.
NOTES:
- Only 8 characters can be entered.
- Press the [B.S] key (back space) to delete the last character.
- Press the [Cancel] key and the screen will return to the folder list.
- When the memory is full, the warning message will appear. Press the [OK] key and go to the open file window then delete the file that you do not need.
- When you save a file under the same name, the confirmation message will appear. Press the [OK] key to overwrite the existing file. Press the [Cancel] key if you do not wish to overwrite it
! CAUTION: Do not turn the power off or eject the card while the hourglass or warning sign [icons] has been displayed on the screen. Otherwise the saved data will lost or the memory will be damaged.


Opening the saved file
1 When you press the Open File Key, the folder list will be displayed.
2 Press the folder icon you wish to open. A document icon in the folder indicates that the folder contains the saved files.
3 The file name and stitch image will be displayed on the file icon.
4 Press the file icon to select the desired file to open.
5 The pattern combination of the file will be displayed on the screen.
Deleting the saved file
When you need to delete the saved file, select the file by pressing the file icon.
6 Press the key to delete the file and the "Delete" will turn red ( ).
7 The confirmation window will appear.
8 Press the key if you are sure to delete it.
9 When you press the key, the file will not be deleted. The Open File window will close and it will go back to the original screen.
NOTES:
-
The new sequence file number will always follow the largest number in the folder regardless you have deleted files or not.
-
After saving or opening a file in the built-in memory, only the designs in the selected "EmbF" folder will be displayed when pressing the Built-in Design Mode key. To show the built-in designs, press the icon key of the "Designs" folder to open it.

PC-Link Mode
Connecting the Memory Craft 10001 to a PC
To connect the machine to a PC, you need the Janome exclusive USB or RS-232C cable (both sold separately).
Use the USB cable if your PC is Windows 98/2000/Me/XP base.
Use the RS-232C cable if your PC is Windows 95 or NT base.
Please refer to the Hook-up Diagrams on pages 170 and 171 for proper connection of your PC.

Sending the design via PC-Link
You can transfer embroidery design data between the machine and PC, using Customizer 10000 Plus or Digitizer 10000 Version 1.3.
After setup is finished, press the PC-Link key so that the machine is ready to receive data from the PC.
The screen shows the standby window.
PC-Link:EmbF2 Folder
Ready to import designs from PC.
SET ?
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When the data is being sent, the screen will display as shown.
NOTE:
- You can select the location to store the designs either in the internal memory of the sewing machine or the ATA PC Card.

After all the designs have been sent, the designs will be shown in the Pattern Selection window.
You can select, edit and sew the designs in the same way as the built-in designs.
PC-Link:EmbF2 Folder Hoop Size A(F): 126 X 110mm
PATTERN1 PATTERN2 PATTERN3
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Hoo-up diagrams
Windows® 98 / Me / 2000 /XP (USB)

USB Cable (12Mb/s)
Type "B" Connector
Type "A" Connector

USB Cable (12Mb/s)
Type "B" Connector
Type "A" Connector
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Windows NT ^® (RS-232C)
RS-232C
Janome Special Cable
RS-232C
Janome Special Cable
Windows ^® 98 / 2000 / Me / XP / NT ^® are registred trademarks of Microsoft Corporation.
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CARE OF YOUR MACHINE
Replacing a Light Bulb
WARNING:
- Turn the power switch off and disconnect the power supply plug from the outlet before replacing the bulb.
- Be careful not to touch the bulb while it is hot. Wait until the lamp has cooled down before touching it.
The Memory Craft 10001 is equipped with dual sewing lights. One is located behind the Face Plate and the other is on the underside of the sewing arm.
To replace the light bulb behind the Face Plate:
Open the Face Plate. Remove the rubber Lamp Socket from the Lamp Holder. Pull out the bulb from the socket. Insert a new Light Bulb into the socket, making sure to align the Pins with the holes on the socket. Snap the socket back into the holder and close the Face Plate.
1 Face Plate 2 Lamp Socket 3 Lamp Holder 4 Light Bulb 5 Pins

To replace the light bulb on the underside of the sewing arm:
Lay the machine on its back. Remove the Clear Window with the screwdriver as shown. Remove the rubber Lamp Socket from the window. Pull out the Light Bulb from the socket. Insert a new bulb into the socket, making sure to align the Pins with the holes on the socket. Snap the socket back into the fork on the window. Insert the window back into the opening on the machine.
6 Clear Window 7 Lamp Socket 8 Light Bulb 9 Pins
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Cleaning the Hook Race and Feed Dog
Press the Up/Down Needle Button to raise the needle, then unplug the sewing machine.
NOTE:
- Do not dismantle the machine other than what is explained on this page.
- Remove the Set Screw on the left hand side of the needle plate with the screwdriver supplied with the machine. Remove the Needle Plate.
- Take out the bobbin. Lift up the Bobbin Holder and remove it.
- Clean the Bobbin Holder with a Lint Brush.
- Clean the Feed Dog and Hook Race with the Lint Brush.
- Clean the Hook Race with a Soft Dry Cloth. (You may also use a vacuum cleaner.)
1 Set Screw 2 Needle Plate 3 Bobbin Holder 4 Lint Brush 5 Feed Dog 6 Hook Race 7 Soft Dry Cloth
Assemble the hook race
- Insert the Bobbin Holder so that the Knob fits next to the Stopper in the hook race.
- Insert the bobbin.
- Reattach the needle plate, aligning the Guide Holes on the needle plate with the Needle Plate Guide Pins and tighten the screw.
8 Bobbin Holder 9 Knob 10 Stopper 11 Guide Holes 12 Needle Plate Guide Pins
NOTE:
- After cleaning the machine, make sure the needle and presser foot are attached.

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Troubleshooting
| Problem | Cause | Reference |
|---|---|---|
| The machine is noisy. | 1. Threads have been caught in the hook mechanism.2. The feed dog is packed with lint. | See page 173.See page 173. |
| The needle thread breaks. | 1. The needle thread is not threaded properly.2. The needle thread tension is too tight.3. The needle is bent or blunt.4. The needle is inserted incorrectly.5. The thread is too heavy for the needle.6. The needle thread is not set in the thread holder when embroidery sewing has started. | See page 14.See page 41.See page 18.See page 18.See page 19.See page 123. |
| The bobbin thread breaks. | 1. The bobbin thread is not threaded properly in the bobbin holder.2. Lint has collected in the bobbin holder.3. The bobbin is damaged and doesn’t turn smoothly. | See page 13.See page 173.Replace the bobbin. |
| The needle breaks. | 1. The needle is inserted incorrectly.2. The needle is bent or blunt.3. The needle clamp screw is loose.4. The needle thread tension is too tight.5. The fabric is not drawn to the rear when sewing is finished.6. The needle is too fine for the fabric being sewn. | See page 18.See page 18.See page 18.See page 41.See page 34.See page 19. |
| Visual Touch Screen is not clear. | 1. The contrast of the screen is not adjusted properly. | See page 26. |
| PC Card does not work. | 1. PC Card is not set correctly. | See page 144. |
| Skipped stitches | 1. The needle is inserted incorrectly.2. The needle is bent or blunt.3. The needle and/or threads are not suitable for the work being sewn.4. A BLUE TIPPED needle is not being used for the sewing stretch, very fine and synthetics.5. The needle thread is not threaded properly.6. The defective (rusted, burr□d needle eye) needle is used.7. The embroidery hoop is not set properly.8. The fabric is not pulled tightly enough on the embroidery hoop. | See page 18.See page 18.See page 19.See page 19.See page 18.Change the needle.See page 122.See page 121. |
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| Problem | Cause | Reference |
|---|---|---|
| Seam puckering | 1. The needle tension is too tight.2. The needle thread or the bobbin thread is not threaded correctly.3. The needle is too heavy for the fabric being sewn.4. The stitch length is too long for the fabric.5. The presser foot pressure is not adjusted correctly*When sewing extremely lightweight materials place interface underneath the fabric..6. The fabric is not pulled tightly enough on the embroidery hoop. | See page 41.See pages 13, 14.See page 19.Make stitches denserSee page 24.See page 121. |
| Slipping fabric | 1. The presser foot pressure is not adjusted correctly2. The correct presser foot is not being used. | See page 24.See page 22 |
| The cloth is not feeding smoothly. | 1. The feed dog is packed with lint.2. The presser foot pressure is too weak.3. The stitches are too fine.4. The fabric is not fed when sewing is starting.5. The feed dog is lowered.6. The correct presser foot is not used. | See page 173.See page 24.Make stitches coarser.See page 35.See page 24.Use the correct foot. |
| The machine does not run. | 1. The machine is not plugged in.2. A thread is caught in the hook race.3. The control circuit is not working correctly.4. The start/stop button is used for ordinary sewing with foot control plugged in. | See page 7.See page 173.Turn the switch off and turn it on again.See page 8. |
| Strange sounds occur when the machine is switched on. | 1. Something is caught between the carriage and the arm.2. The carriage is touching something around the machine. | See page 122.Remove the object.See page 122. |
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| Problem | Cause | Reference |
|---|---|---|
| Patterns are distorted. | 1. The correct presser foot is not used.2. The needle thread tension is too light.3. The stitch length is not suitable for the fabric being sewn.4. Feed balancing dial is not properly set.5. Interfacing is not used for sewing stretch and very fine fabrics.6. The embroidery hoop Attaching Knob is loose.7. The carriage is bumping into something around the machine.8. The fabric is not pulled tightly enough on the embroidery hoop.9. The fabric is caught or pulled for some reason when sewing embroidery. | Use the correct foot.See page 41.See pages 37, 49.See page 117.Use an interfacing.See page 122.See page 122.See page 121.Stop the machine and free the fabric. |
| The automatic buttonhole stitches are not balanced. | 1. The stitch length is not suitable for the fabric being sewn.2. The feed balancing dial is not set properly.3. Interfacing is not used with stretch fabric. | See page 61.See page 117.Use an interfacing. |
| Pattern selection keys do not work. | 1. The bobbin winder spindle is in the winding position.2. The control circuit is not working correctly.3. The control circuit is not working correctly.4. Key position is out of alignment. | See page 11.Turn the switch off and turn it on again.Turn the switch off and turn it on again.See page 27. |
| Automatic needle threader does not work. | 1. The needle threader is locked in the lowered position. | See page 16. |
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STITCH CHART
ORDINARY SEWING
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Sensor Auto 32 33 34 35 36 37 38 39 40 41 42 43 44 L.S □ 45 46 47 48 49 50 51 52 53 54 55 56 57 L.S □

58 59 60 61 62 63 64 65 66 67 68 69 70 L.S □ 71 72 73 74 75 76 77 78 79 80 81 82 83 L.S □ 84 85 86 87 88 89 90 91 92 93 94 95 96 L.S □ 97 98 99 100 101 102 103 104 105 106 107 108 109 L.S □ 110 111 112 113 114 115 116 117 118 119 120 121 122 L.S □ 123 124 125 126 127 128 129 130 131 132 133 134 135 L.S □ 136 137 138 139 140 141 142 143 144 145 146 147 148 L.S □ 149 150 151 152 153 154 155 156 157 158 159 160 161 L.S □ 162 163 164 165 166 167 168 169 170 171 172 173 174 L.S □ 175 176 177 178 179 180 181 182 183 184 185 186 187 L.S □ 188 189 190 191 192 193 194 195 196 197 198 199 200 L.S □ 201 202 203 204 205 206 207 208 209 210 211 212 213 L.S □ 214 215 216 217 218 219 220 221 222 223 224 225 226 L.S □ 227 228 229 230 231 232 233 234 235 236 237 238 239 L.S □
Block
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & _ $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ä Â Á À Ã Å Ë Ê É È Ï Î Í Ì Ñ Ö Ô Ó Ò Ŏ Ü Ú Ù Û Æ Ŋ Œ Ç Ø ß ä â á à ã å ë ê é è ï î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Script
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & _ $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ā Ă Ą Ä Å Ǻ Ë Ê É È Ĩ Ĵ Ķ ĸ Ñ Ō Ô Ó Ò Ŏ Ü Ú Ù Û Æ Ŋ Œ Ç Ø ß ā ă ą ä å ǻ ë ê é è ĩ ĵ ķ ĸ ñ ō ô ó ò ō ü û ú ù æ ij œ ç ø ß
Broadway
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & _ $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ä Â Á À Ã Å Ë Ê É È Ï Î Í Ì Ñ Ö Ô Ó Ò Ŏ Ü Ú Ù Û Æ Ŋ Œ Ç Ø ä â á à ã å ë ê é è ï î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Symbol

178
DESIGNS CHART

3-letters / 2-letters
Program border
179
Gothic
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & – $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ä Â Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß ä â á à ã å ë ê é è ĭ î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Script
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & – $ @ . • , ? ¡ ! ‘ ’ < > – □ □ Á  Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß á â á à ã å ë ê é è ĭ î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Cheltenham
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & – $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ä Â Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß ä â á à ã å ë ê é è ĭ î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Hollowblock
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . 0 1 2 3 4 5 6 7 8 9 & - $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ä Â Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß
Bauhaus
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & . $ @ . • , ? ¿ ! ¡ ‘ ’ < > - □ □ Ä Â Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß ä â á à ã å ë ê é è ĭ î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Galant
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & – $ @ . • , ? ¿ ! ¡ ‘ ’ < > – □ □ Ä Â Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß ä â á à ã å ë ê é è ĭ î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
Typist
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z □ □ . a b c d e f g h i j k l m n o p q r s t u v w x y z □ □ . 0 1 2 3 4 5 6 7 8 9 & - $ @ . • , ? ¿ ! ¡ ‘ ’ < > - □ □ Ä Â Á À Ã Å Ë Ê É È Ĩ Î Í Ì Ñ Ö Ô Ó Ò Ō Ü û ú ù æ ij œ ç ø ß ä â á à ã å ë ê é è ĭ î í ì ñ ö ô ó ò ō ü û ú ù æ ij œ ç ø ß
180