Murphy's sewing laws
- Fusible interfacings always fuse to the iron * The serge only eats the customer's garment * If you need 6 buttons, you will find 5 in your button box * The seam you meant to rip out is invariably the other one * When you are in a hurry, the needle eye is always too small * The fabric you forgot to pre-shrink will always shrink the most * The pattern you wanted to make again will have one key piece missing * If you drop something out of your sewing basket, it will be your box of pins, with the cover off * Whenever the construction process is going well, the bobbin thread runs out * The magnitude of the goof is in direct proportion to the cost of the fabric * Your lost needle will be found by your son, husband or brother-in-law, while walking around barefoot * Facings tend to be sewn to the wrong side (Opposite sides attract) * Collar points don't match, and you've trimmed all the seams * The iron never scorches the garment until its final pressing * The steam iron only burps rusty water on light silk fabric * The sewing machine light usually burns out on Sunday * Pinking shears get dull just by looking at them * Gathering threads always break in the middle * The scissors cut easiest past the buttonhole * Matching edges don't * You will spill your pin box once per garment. * As yee sew, so shall ye rip *