Re: Call for Participation: A programming competition involving Mathematics, Machine Learning and Visual Arts

It's a helluva verbose announcement, but the bottom line is: lotsa neat patterns to use in patchwork. Bookmark it to see what they come up with.

Exploring a Design Space for Patterns and Tilings > > a periodical programming competition involving Mathematics, Machine > Learning and Visual Arts (student contributions are welcome) > > > The goal of this periodical programming competition (with some > price money) is the exploration of a special design space of > patterning & tiling methods and to make selected points of this > space (methods that generate interesting and aesthetic results) > available for image editing so that contemporary and future > artists, illustrators, comic artists, designers, ... can use > them under an open source license (CC0 and the like). > > The design space relevant for image editing is based on the idea > that patterns and tiles can be generated by basic shapes (prototiles) > together with a CRMT command list approach that repeatedly clone, > rotate and mirror a prototile and translate it over a finite pattern > plane. With this unified approach the centuries of mathematical and > artistic knowledge about patters, tilings and ornaments will be > usable in image editing for bitmap and vector images. By programming > CRMT-image interpreter as standalone programs or Plug-ins in bitmap > graphic programs (GIMP, Photoshop, ...) and vector graphic programs > (Illustrator, Inkscape) very powerful artistic tools can be made > that will be using a growing number of CRMT command lists to generate > all sorts of patterns from input images. > > The goal of the first competition is to reproduce known tilings > from the Tiling Database
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This > should be done by a learning process because such processes should > be the basis for exploration the design space and its extensions > in further iterations of the competition. Technically the learning > of a CRMT command list for a tiling is viewed as a 2D packing problem > with the 2-objective function "gap -> 0 & overlap -> 0". > > The competition is originated in the field of Evolutionary Art > therefore the learning process should be preferably done with > Evolutionary Computation (EC) methods like Genetic Programming > but it is not restricted to this if the learning environment > with all aspects and parameters are published under an open source > license so that others can use it for further exploration. > > A detailed description of this programming competition with more > technical details, winning conditions, price money, and future > directions can be found under: >
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> > Registration starts on 01.05.2015 and ends on 15.11.2016. > Contributions can be made until 15.01.2016. > > Comments and suggestions to all aspects of the competition project > (guba at evo-art.org).

----------------------------------------------------------------------------- e m a i l : j a c k @ c a m p i n . m e . u k Jack Campin, 11 Third Street, Newtongrange, Midlothian EH22 4PU, Scotland mobile 07800 739 557 Twitter: JackCampin

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